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Sabtu, 08 September 2007

The Information of Battle Realms


Battle Realms follows the basic formula for many real-time strategy games. All of its factions have similar buildings, with similar uses, and workers. However, the workers in Battle Realms, unlike in most other real-time strategy games, are able to transform themselves into military units. Thus, buildings are not used for "making" units, but for "transforming" units.

The most important units in Battle Realms: peasants; farming, building, and training into military units.

The basic worker units are called peasants in Battle Realms. Peasants gather the two resources in the game: rice and water. They also round up horses, which can be used by most other units in the game and can provide additional payload for peasants. Peasants can build all of the buildings in the games.

Peasants are the only units the player can produce outright. Most of the buildings available are schools where peasants are trained into a variety of other units. For example: sending a Dragon peasant to a dojo will train it into a Spearman; an archery range will train it into an Archer; an alchemist hut to train it into a Chemist. These can be trained further into advanced units by sending them into the remaining schools. For example, sending a spearman to an archery range or an alchemist hut will produce a Dragon Warrior or Kabuki Warrior, respectively. Peasants can have a maximum of three levels of learning; two clans have four.

Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army.

Certain buildings can teach special techniques (called Battle Gears) for a price, giving new abilities to aid units. They can also allow units to defeat higher tier units they normally would have a problem (or be slaughtered) from. For example, the Dragon Archer can get a BG called Flame Arrow or a BG called Zen Arrow. These 2 BGs are from different buildings, and they can change the Archer dramatically. With Fire Arrow, this unit will be a base-sieger but with Zen Arrow the Archer would be a reconnaissance unit.

One of the key element in Battle Realms is Yin and Yang. They are obtained in battles. They are used to summon Zen Masters, upgrade units, and strengthen attack damage of heroes. For instance, 2 yang points can be spent on Art of Massage to increase the healing rate of Dragon Geishas, or 4 yin points on Poisoned Weapons to make 2 Serpent units stronger. Some clans can use these Yang/Yin to make a powerful nuke or give units Battle Gears. The farther units are from their base, the faster Yin or Yang can be harvested.

The 4 clans are very different, from the units, battlegears, and innate abilities, to higher tech tree levels. Like the Lotus and Wolf get 4th tier units and Dragon can summon a devastating inferno on the battlefield when the Serpent has a super powerful unit. Many more surprises in different clans make them more diverse.

Every clan has a different back-story and different things corresponded:
Dragon: fire, summer, east, ferocious, honor
Serpent: water, autumn, west, adaptive, domination
Wolf: earth, spring, south, sturdy, freedom
Lotus: air, winter, north, intellectual, corruption


"I am the Nightvol. I am the Dark."
The story begins with a young traveller, Kenji, son of Lord Oja, the former ruler of the Serpent clan, narrating the events that lead to today's world.

The Horde was destroying everything in its path. Tarrant the Elder, leader of the Dragon Clan and Kenji's ancestor, was forced to use the Dragon Clan's most sacred and powerful treasure, the Serpent's Orb, that was given to them by the clan's totem, the Dragon itself. With it, he saved his people from the Horde, but at a terrible price. The continent was cut in half, and various other clans were affected. The Dragon's people, traumatized at the events, reawoke as the Serpent Clan.

The Lotus Clan, living peacefully on their island, away from the troubles of other clans, suddenly found no seas and their land besieged by the Horde. In desperation, some of them embraced the Forbidden Path, the dark side of the Lotus, and acquired tremendous power. With the little magic they had learned, they fled their island and established themselves in the lands of the former Dragon clan.

The Wolf Clan on their island experienced destructive storms due to the Dragon's Fury, and were forced to use their clan's treasure, the White Wolf's Skull, given to them by their totem, the White Wolf. The power of the Skull guided them to lands of the Serpent Clan, where they intended to live their lives peacefully once again. However, The Serpent clan had made a deal with the Lotus clan and allowed them to enslave the Wolf clan to work in their shale mines.

Generations later, Kenji witnesses Serpent bandits butchering a peasant village. Should Kenji join his clansmen and teach the peasants their place? Or he could save the peasants and slay the bandits? Either way opens up the two paths to the story. Kenji could rejoin the Serpent Clan and become its master. Or he could reawaken the Dragon Clan, a clan long dead.

Play Details

Unlike in most Strategy games, all units in Battle Realms have a melee attack. However, missile units have drastically weaker melee attacks, usually making them weak at melee. Units are very detailed and have different and interesting martial art fighting animations. Units can dodge projectiles if they run fast enough and projectiles have different speed and fire at different angles.

A unit's attack has a property - either cutting, piercing, blunt, explosive, magic, or fire. The property of a unit's missile attack may also differ from their melee attack. Each unit has resistances to particular properties and weaknesses to others. For example, the Dragon Samurai has excellent resistance against cutting, but a poor resistance to explosive. This means that a Serpent Swordsman's cutting attack would hardly dent the Samurai's health, but the Lotus Diseased One's magic attack would drastically reduce it. Ex: a 1st tier Wolf unit called Mauler can defeat a 3rd tier Lotus unit Warlock in 1v1 battle. This showed that this game is very balance and the units you use at the beginning of the game will have to be used at the end to ensure victory. Although a melee unit can usually defeat a missile unit, the melee unit may fail if the property of the missile unit's melee attack is the weakness of the melee unit's, and the melee unit's attack is a strength of the missile unit.

Generally, the best combination of properties is blunt and explosive. This is because no unit, other than the Serpent Necromancer, has resistance against both blunt and explosive - a unit is weak against one or the other.

The Necromancer. An undead monstrosity summoned by sacrificing four Serpent Ronins.

Most units have an innate ability, whether it be the Spearman's immunity to height advantages or the Infested One's area of effect attack. These could be supportive, such as the Kabuki Warrior's idle animation which regenerates peasants' stamina, or offensive, such as the Blade Acolyte's idle animation, which sharpens his blade and increases its damage.

Every unit has two status bars: a green health bar and a blue stamina bar. Stamina is used for most Battle Gears, as well as running, increasing a unit's speed until all stamina has been depleted. A unit can also regenerate (albeit slowly) their health until it reaches the green zone (about 75% of health bar); the Wolf Clan units can regenerate theirs to full. Healing in this game takes a different approach to other games. In Battle Realms, healers automatically heal a unit when its health reaches the yellow zone (50%) or red zone (20%). They then restore the unit to 100% hit points immediately. However, they can be ordered to heal units near full health. Healers in Battle Realms become a very powerful unit because they heal to full hit points in one charge. Dragon Geishas and Serpent Fan Geishas use 1/2 to 1/4 of their stamina while Lotus channelers sacrifice a raven. Due to their speedy regeneration (regen to 100%, even before they upgrade their healing speed), the Wolf Clan uses no healers, instead using druidesses to entangle enemy units.

In Battle Realms, the player is limited to four watchtowers. Furthermore, each watch tower doesn't have an attack on its own, they act as scout towers. To give them an attack, one must place units inside them. The unit then attacks using their range attack, if they have any. A unit inside a watch tower has longer range as well as a 50% damage bonus. Towers also have special abilities depending on the clan that depletes their 'tower charge': the Lotus have black lightning which strikes an area that the enemies are in for heavy damage, the Wolf have horns which drastically slows opponents down and deals moderate damage, the Serpent use flash powder to blind all attackers and lower their resistances, and the Dragon has a gong that dazes/stuns invaders when striked.

IN WotW - all the clans devised their own ways to defend against watchtowers.
Dragon: Battle Maiden - Power Transfer give allies bonus attack when she siphons Tower's energy

Serpent: Witch - Vampiric Gaze give allies bonus health when she drains Tower's energy

Wolf: Dryad - Sapping Ritual give allies bonus defense when she osmoses Tower's energy

Lotus: Overseer - Tower Corruption damage enemies when she channel Tower's energy.

Battle Realms' environments are not simply for eye candy. Trees are not impassable, and there are advantages to passing through trees, such as restricting enemy units' vision. Furthermore, the trees of a forest may block missile attacks until they get destroyed by them. However, traveling through forest will reduce a unit's speed, and certain trees have birds in them that automatically take flight if any unit runs underneath them, alerting the other clans to your unit's presence. Cliffs, trenches, hills and other height differing places can give units bonuses to attack and defense. Melee gets a -+25% while missile units can get -+50%. Units are slowed down by slopes when walking uphills and when it's raining except certain floating units. Fire is put out when it's raining and rice grow faster. Even burning pieces of buildings fallen down would hurt your units.

The Four Clans
Dragon Clan: The Path of Righteousness

The Dragon Clan tech tree for Battle Gears
The ancient Dragon Clan prize honor above all rest. Yang followers with honor as symbol. They scorn the use of firearms, preferring to fight honorably. Their warriors seek to become one with their weapons. In spite of the lack of the firearms, only four units do not have a ranged attack; the Spearman, the Geisha, the Guardian, and Peasant. Although they may seem to be the beginner's clan, they do have their own advanced strategies that make them dangerous, such as the dragon's spirit ability called from the dragon monument, if one places four samurai and has 3 yang points, one can summon a fiery inferno upon any place on the map. Some examples of their warriors abilities are Sacrifice, Flame Swords, Mirror Image, Stunning Strike, Skin of the Dragon. Courage and bravery burns like eternal flame, the Dragon Clan is indeed offsprings of heaven Fire. Dragon's season is summer.

Specialty: 1 extra hero in Keep, Tao *therefore it's possible to have 6 monks instead of 4*
Dragon Monument that allows players to use Dragon Spirit, a powerful nuke.
BGs accquired through 2 buildings
Collect horses to mount soldiers
Serpent Clan: The Way of the Wicked
Descendants of the Dragon Clan, the Serpent have forgotten their honorable ways and have resorted to thievery and deceit. Yin followers with domination as symbol. Unlike their Dragon ancestors, they do not scorn the use of firearms; instead they have learned to employ its use in many of their fighting arts. Even though the Dragon knew how to use gunpowder, it was the Serpent who uncovered its secrets. However, the serpent have not forgotten magic, nor its usefulness, they sometimes sacrifice 4 high ranking ronin to the necromancer's throne for the services of the undead sorcerer. Some examples of their warriors abilities are Yin Blade, Demonic Amulet, Sniper Scope, Paralysis Darts, Smoke Bombs. Stealthy, flexible, cunning, the symbol of snakes is everywhere in the Serpent Clan, from poison weapons to fluid-like, deadly personalities make the Serpents children of Water. Serpent's season is autumn.

Specialty: Necromancer Throne to summons the Necromancer, super unit of Serpent Clan.
BGs accquired through 2 buildings
Collect horses to mount soldiers

Wolf Clan: The Spirit of Might

The wild Wolf Clan prize freedom above all else. Yang followers with freedom as symbol. Unlike the other clans, they have no cavalry, nor do they have healers. They feed the horses to their wolves, which accompany them and partake in their battles. Their wounds knit amazingly fast, faster even with the use of herbs. They prefer melee combat but their ranged fighters pack a punch. They know a little magic, and much of what they do know is tied to nature, a berserker, if enough well versed in magic, could transform himself into a ferocious werewolf. The Wolf Clan is perfect for new players to the game, though they have enough secrets for experts as well. Some examples of the warriors' abilities are Tunneling, Lycanthropy Curse,Zen Counter-punch, Enchanting Totem, Nature Blessings. Down to earth and in strong bonds with nature, the Wolf Clan members are carved from the Earth. This is true both physically and mentally. Wolf's season is spring.

Specialty: BGs are accquired through Blessings by Druidnesses. Cairns are needed to obtain these blessings.
Wolf units can get Shale armors
No healers. All wolf units heal 100% when idle.
4th tier unit- Werewolf
Horses are fed to cubs of wolves. 1 horse = 2 wolves *instead of riding on horses like Dragon and Serpent clans
Peasants send to Wolf Den will turn into Pack Master

Lotus Clan : The Essence of Darkness

The Lotus Clan is the remnant of a Yang Clan of old, but now a Yin Clan. Yin followers with corruption as symbol. They follow the Forbidden Path, which centralizes around death and decay. Their religion centralizes around three ancient brothers, now long gone, who tend to the Yin side of the Tree of Life, the Tree of Corruption. The Lotus Clan’s strategy centralizes to their immense understanding of magic, which translates to unit abilities and Battle Gears. Only the Channelers have no BGs because they don't use black magic like the other Lotus so the Brothers can't bless them. They have some of the most powerful Battle Gears in the realm. Their Warlocks and Master Warlocks have three sets of Battle Gears, whereas the other clans have two. A side note, to become a Warlock you must conquer Death and Decay, the principles of the Forbidden Path, however, even as one conquers these pitfalls, warlocks are not the sturdiest in the melee. Only master warlocks however have eliminated their human form and rely on strong constructs of metal and bone, thence Master Warlocks are nearly immortal, save to the power of flame, their only weakness. Some of the Lotus warriors’ abilities are Servant of the Flesh, Tausil's Life Siphon, Inner Strength, Death Wail, Lythis's Soul Thresher. Wide knowledge and compelling wisdom, with a tad of evil and manipulation, makes the Lotus Clan symbol beautifully flies through the wind but one must not forget its deadliness. The Air power of Lotus Clan is unmatched because of Zymeth magic as well as all the Warlocks. Lotus's season is winter.

Specialty: 3 Brothers of the Crypt give BGs to Lotus units. They leech staminas off the enemies when fighting and use staminas to give others BGs.
Towers have built-in teleporting mechanism
Horses and turned into Shadow Steeds *instead of normal horses of Dragon/Serpent clans which Trample, Shadow Steeds use Fire Breath
4th tier unit - Master Warlock

Zen Masters

Zen Masters take the role of heroes in this game. Zen Masters are the leaders of the clan; who make certain each clans' survival. They are summoned at a cost of Yin/Yang, as well as rice and water. Their Battle Gears are unique, and can turn the tide of a battle in an instant. To balance this out, unlike Warcraft 3, these heroes can only be purchased at near end of the tech trees. Usually assuming the role of lords, mercenaries, wizards, demi-gods and even monsters. They are summoned from Keeps and various places for certain races. Monks are enlisted for the Dragon and Wolf clans, while Ninjas are hired for the Serpent and Lotus clans.

Lotus Master Warlocks paying tribute to their Zen Masters, the Lords and leaders of their clan.

Dragon Clan

Otomo-This swordsman can, with a battle cry, inspire troops to hit harder and stronger, his innate ability allows him to regenerate the stamina of his allies when fighting.

Garrin-This horseman can summon a steed (even from an enemy stable) to aid him in battle, he is a specialist at the art of horseback and is immune to height advantages.

Arah-This female archer can use her arrows to 'see' far off terrain, her shots rarely miss. Her arrows are filled with fiery flame. She represents Fire aspect of Eastern Dragon.

Kazan-A large sumo performer, and one of the four Elemental Brothers, he dons a massive gourd filled with his own flammable brew, which he spews upon enemies with much abandon, as he is well acquainted with fire, he is nearly immune to all forms of it.a very effective with buildings

Tao-The master monk/ninja of yin and yang, he uses the balance to his advantage, he reflects the strength of his foes back upon them. With him in play, players can summon 2 extra monks(2 ninjas in the campaign respectively).

Teppo (only available in the Battle Realms expansion "Winter Of The Wolf")-A genius from a far off land, he uses his dragon wheel invention to hurl several rockets a second at his enemies.

Serpent Clan

Shinja-Ruthless and warmongering, this dual swordsman can intimidate all around them, sapping them of attack strength, furthering the fears of all, he uses poisonous blades. He is a realist and magical attacks do him no harm.

Budo-Fat and none too handsome, this slave driving sumo uses his whip to speed up peasant movements, after so much eating, he has the highest endurance of all zen masters.
Utara-This deadly fan geisha has a voice that can soothe the soul, or kill it, her songs can sap her enemies strength and kill them. Her powers extend into the arcane as well, she stuns all units when taking harm. Utara's fluided, poisoned, sonic screams make her the Water aspect of Western Serpent.

Vetkin-A young handsome womanizer, this sai master saps the will of his enemies and can run faster than a horse can gallop (save Garrin's) and never seems to run out of sprinting energy.can go to the whole map without spending stamina the fastest of all units(in term of stamina, but Raiders are truly the fastest).

The Necromancer(super unit, but can be killed by Zen-counterpunch of Brawler)-This undead sorcerer has lived for ages, and is older than all, save for lord Koril and the Dragon deity, he summons spirit warriors to do his bidding and summons the fallen corpses of his enemies to follow suit.

Taro (only available in the Battle Realms expansion "Winter Of The Wolf")-A cowardly prince and Kenji's older brother, he uses an arcane curse to make other vulnerable to his enchanted blade.

Wolf Clan

Grayback-a strong and courageous chieftan with a pickaxe from the mines, his voice encourages those around him to dish out massive amounts of damage while defending with greater effect.

Longtooth-this boomerang throwing wolf clansman can throw his boomerang through bone, stone, flesh and blood, he can also run through rough terrain unhindered.

Shale Lord-this shale monstrosity was once an eloquent, young speaker of the wolf slaves turned into an experiment gone wrong by his lord soban, he can flake off part of his shale flesh and give it to his fellow wolf clansmen, at the cost of much health. When fight, he gains stamina.

Gaihla-this nymph of the woods did not truly come to fight, but if she must, then the forests, animals, and nature itself are with her, her song is utara's undoing, she heals all of her fellow nearby wolf clansmen's wounds. She is always unhindered by forests, and the environment is always on her side, even the rice so vital for life grows at supernatural rates. High Druidness/Demi-god of Mother Nature, Gaihla's power get her the title the Earth aspect of Southern Wolf.

Wildeye (only available in the Battle Realms expansion "Winter Of The Wolf")-this drumsmaster can beat out a tune for summoning sacred spirit wolves, or for crushing his enemies heads, he can distribute his sacred wolves amongst his fellow clansmen.

Lotus Clan

Zymeth-lord warlock and leader of clan Lotus, Zymeth's sphere of sorcery is weather, he blasts balls of lightning onto his foes as a ranged attack; and can call heavy storms to his fields at the cost of much stamina, when raining, he calls lightning from the sky to sear his foes asunder, as well as regenerate his rice paddies with utter swiftness.

Koril (master of space)-the eldest of all warlocks, this swordsman can warp space itself, with a wave of his hand he can teleport any where. He also uses his powers for defensive effects, any archers or ranged attackers will become furious at the way he shimmers and diverts nearly all ranged attacks, even some of Arah's though not many.

Issyl (master of time)-some may wonder why a young twelve year old boy sits at the Lotus high council, none feel better when they learn that this is Issyl, master of time, who has aged backwards since an accident long ago, he has the ability to move his troops rapidly with a mastery of haste. He can also regenerate his flesh at an incredible rate, faster than anyone's, even the nymph Gaihla.

Soban (master of matter)-onced dismissed as a tinkerer, this mechanical arm inventor has no equal, even including Teppo. He creates animated golems, using them as workers and as self destruct bombs, convenient for crowd control and gathering.

The Three Brothers (Lynthis, Tausil, Sekh)-the three brothers are dead, yet their spirits live on, it was they that once tended the tree of life, the tree of corruption. Lynthis pruned the roots, Tausil guarded the trunk, and Sekh cut the leaves, they often return to give their allies their blessing, they also suck out the will of an enemy, spiritual sustaining their stamina.

Yvaine (only available in the Battle Realms expansion "Winter Of The Wolf")-this old ice hag can freeze enemies in a mach two gale of freezing air, her own presence slows enemies and friends down. When angered, she flings bolts of ice at all. Complete control over the the High Plateau cold blizzard, Yvaine is known as the Air aspect of Northen Lotus.